December 21, 2024 - 15:24

In a significant shift within the gaming industry, Sega is reportedly contemplating the launch of a subscription service akin to Netflix, which could alter how players access and enjoy video games. This move reflects a broader trend where traditional ownership of games is becoming less prevalent, as more companies explore subscription-based models.
While this approach promises convenience and a vast library of games for a monthly fee, concerns are mounting among gamers about potential drawbacks. Critics argue that subscription services may lead to higher overall costs in the long run, as players might find themselves needing to pay continuously to access their favorite titles. Additionally, there are worries about the stability and longevity of access; if a game is removed from a service, players could lose access to content they have invested time and money in.
As Sega joins the conversation about the future of gaming, the industry watches closely to see how this potential transition will impact players and the market landscape.
February 13, 2026 - 22:25
Clair Obscur: Expedition 33 wins five awards at the D.I.C.E. Awards 2026, including Game of the YearThe Academy of Interactive Arts & Sciences crowned its champion for 2025 last night, with the atmospheric role-playing game Clair Obscur: Expedition 33 achieving a stunning sweep at the annual...
February 13, 2026 - 14:08
‘John Wick’ Video Game in the WorksThe high-octane world of John Wick is officially expanding beyond the silver screen. A video game adaptation of the critically acclaimed film franchise is now in active development, helmed by the...
February 12, 2026 - 23:45
Jurassic Park Classic Games Collection is being delisted after two and a half yearsThe digital collection of retro Jurassic Park titles, released by Limited Run Games, is being permanently removed from online storefronts. After a lifespan of approximately two and a half years,...
February 11, 2026 - 19:02
How Hate Groups Are Using Online Games to Recruit KidsNew research reveals a disturbing trend where extremist movements are increasingly exploiting popular online games and virtual platforms to recruit children. Data analysis and numerous interviews...